'Super Mario Run' Hits 200M Downloads, But Nintendo Unhappy With Profit

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Luckily for Nintendo, The Legend of Zelda: Breath of the Wild turned out to be a fantastic title, and early on it even sold more copies than the console itself.

Nintendo President Tatsumi Kimishima said today that Super Mario Run has hit 200 million downloads worldwide, with 90% of those downloads coming from regions outside of Japan. And with the holiday season fast approaching, Nintendo is set to sell a whole bunch more. In Super Mario Odyssey Mario has to keep Princess Peach from Bowser's claws, who want to marry the princess. None of this has been lost on Nintendo. Super Mario Run is proof that popularity doesn't always mean success, at least for Nintendo.

The company also plans to release more updates and improvements for the mobile title, so it certainly sounds like Nintendo does not plan to shift away from Super Mario Run anytime soon.

We find it pretty odd because one of the major reasons to why the Switch is selling well is because of Super Mario franchise hence it is only right for the majority of Switch gamers to adopt the game.

Considering that a huge number of mobile games are now free-to-play, it's easy to see why having an obvious up-front cost would make a game less popular than freebie alternatives. However, a revelation that initially went somewhat unnoticed was Nintendo's announcement of the Super Mario Odyssey sales, which according to the company's estimate, has sold over 2 million within three days of its release (or 463 copies every minute). Super Mario Galaxy 3, please. Super Mario Odyssey now enjoys a 97 professional rating and 8.9 user score on Metacritic, a popular reviews aggregate site. That can be deduced from Nintendo's Six Months Financial Results Briefing.

When comparing this figure to the number of Switch owners one can see just how brilliantly the title performed in the space of just those few days.

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