Call of Duty WW2 multiplayer took a hit recently when the servers wen dedicated to PSP.
His comment has been down voted 270 times by Reddit members furious at the lack of communication by Sledgehammer, amidst a cluster of issues - including persistent server problems - plaguing the game's release period. This level of data and diagnostics is helping us work toward a permanent solution as quickly as possible. The first will make leveling up much slower and the second will mean annoying game disconnects for some users, with the potential for better overall reliability. We've begun to test dedicated servers today in the US. As for PC players, these issues are also present and a Title Update is ready, but Sledgehammer want to get the aforementioned issues sorted before pushing the update live. As a result, the developers migrated online play to peer-to-peer (P2P) servers in an effort to provide a more stable experience.
The next wave of Call of Duty WW2 updates will attempt to fix online connectivity. "We'll watch this test closely, and once we analyse the results we'll look to expand". But we get it, headquarters is best enjoyed with a thriving, fully populated social community interacting together. So hang in there while we address the most pressing concerns first. The back-to-basics approach for the latest Call of Duty entry from developer Sledgehammer Games earned praise for finally moving the series away from over-the-top future tech and verticality, but it's not delivering on its promises. Fro many people this is the game they will return to over and over throughout the next year, and maybe even longer. Regardless, the move seems to have paid off, as WWII reportedly broke $500 million in sales in its first three days on shelves.
Call of Duty: WWII might well have been Advanced Warfare 2, had Activision not asked Sledgehammer Games to turn back to the series's historical roots.
Despite a troubled launch, the brand new Call of Duty is selling like hotcakes.