Game devs should note the upcoming hardware will utilize a new headset tracking technology called Worldsense, which enables positional tracking without installing external sensors. The best VR devices on the market are usually either tethered to a PC, like HTC Vive, or require a smartphone to be inserted into the device such as Samsung Gear VR or any of the Google Cardboard headsets. All of the necessary computer pieces will be housed within the headset, from the main processors to graphics hardware, storage, and wireless support.
In a blog post, Google explained,"These devices build on what's already great about smartphone-based VR, and make the experience even easier and more comfortable with WorldSense". Google is taking that freedom a step further, working to develop a headset that's not only wireless, but also works anywhere you want to go.
With this new integration, you'll have the whole Chrome experience at your virtual fingertips in your VR world, just as you would on your phone or PC.
Google's annual developer conference, the Google I/O, witnesses the release of some of the biggest technological breakthroughs in technology.
Google's using what it's learned from its Daydream VR effort to build standalone headsets.
Google's decided it's removing the phone part of the equation entirely, announcing at Google I/O 2017 today that it's building bespoke headsets that incorporate all its VR tech into one portable device.
Vive's headset is coming "later this year".
The company has reportedly been working on the stand-alone VR system for more than a year now.
This Standalone headset is itself based off of Qualcomm's older reference VR headset called the Snapdragon VR820, which later became the Snapdragon 835 VR, and was provided to OEM partners as a base.